If you aren’t over your domain limit, there’s no reason to give any titles away. Upgrading a feudal/clan holding to level 3 requires 700 gold. This mod adds a new temple holding set to the Hellenic religion. This mod is a utility mod which allows to convert any of your existing holdings to what ever holding type you desire: Castle, City, or Temple. Best. Or in your realm if you invite them to your court first. Temple of Zeus at Cyrene, Derna. Madman62728 • 5 mo. Pretty sure it's the architecture part of the culture's aesthetics. Move the capital of each county to the temple holding. r/CrusaderKings. With a city, though, you can get a sizeable boost to development per month. There’s a crown with an arrow which is “move realm capital”. Also, holy order head is feudal, so granting them castle would allow them to grow (although may be slowly) whereas a city would be useless. Yep saw it. . Adds a city/castle hybrid holding called Metropolis, which provides more gold and levies than both cities and castles. Rome : In Rome, Italy. 2 / +0. Requires clan Assamite. Click the Green Crown on the right on the screen, select the ‘Realm’ tab (left one). , duchy for Alamafi, kingdom for Venice) 2. iamreegena • 3 yr. Some players still like build 1-2 in you capital coutry. If there isn't a castle holding in the county, and the Prince Bishopric is a duchy level title, you might be able to just destroy the title. The reason is extremely simple. txtI read that spamming temples is the way to go as Lay Clergy. The reason is extremely simple. 4 less gold. U can change "city_02" to "castle_02" and it will change to castle holding. [deleted] •. Hope that makes sense!The religion I had, used lay clergy as its clerical tradition. the idea is: temples and cities pay you taxes, generally even comparable to a castle you own directly (at least later in the game). However in CK3 it seems to be a lot different. Follows <building_name>_desc convention. after having built a new temple appoint one). pajus • 28 days ago. 2; Reactions: Reply. 1 / +0. You need to ensure your army is larger than the castle's garrison, but I doubt that's the problem here from your description. The issue I. I am a count in eastern france and recently took some land over from another count. You will see a dropdown menu button that says Achievements. settings file using a code editor, edit the folder paths and then save. 2 - 250 years. [CK3] Dualism is so painfully misrepresented it makes me want to break something. U can change "city_02" to "castle_02" and it will change to castle holding. Glad you got it sorted out. 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). At the cost of -25 opinion and -75% levies. Conversions can only be initiated by the direct holder of the barony. Your realm priest who leases a temple gives you anywhere from 0-50% of taxes and 0-100% of levies depending on his opinion of you. To start with, the basics are fairly simple. Theology focus increases the opinion of your religious vassals, so the more you have compared to Mayors or Barons, the happier they will be. Used to think it's good, but yeah, some things are frustrating. 0 and Levies apply only to the barony it is located in, such as a castle/temple/city. 1. You would need 80,400 more renown for the 867 start and 76,640 for the 1066 start. Castles and Temples all have the exact same ratio on Levies and Gold, with 0. x version patches. Example: You are a duke with one county within your domain. Upvote 12. In the console commands, type "give_title b_ (BARONY NAME)" example: give_title b_terracina. as a feudal lord i just sit back relax till i can change my succession laws to something better and start expanding whilst keeping my capital county strong build extra holds if there is space and keep my armys better and. so example: you own a castle in 5 provinces, in those 5 provinces you have 2 temples and 2 cities each paying you taxes. 2) (Haven't verified but it's how it worked in CK 2) To build a holding type that is already present in the county the county must already have at least one of each holding type present. each time you raid it, there is a chance buildings get destroyed. You need a safety net budget for mercs (3-400 in first years), but for the rest every ducat must be invested. Which stats of the holding do they look at?After that the temple holding will get leased to your bishop, eliminating the possibility of creating the theocratic vassal). Controlling the duchy gives you the extra building and controlling all the counties avoids the vassal penalty. Check the wiki but I usually keep mostly castles. But yes it should be possible at least in some form. The only real difference are the two optional holding buildings - Guilds and Monasteries, which are only available to Cities and Temples respectively - and the Main Holding Building, which provides the same bonus on any terrain. Temple holdings must be leased; 200 if Theocratic; 600 if Lay Clergy; Temporal Head of Faith Only sanctioned priests can be entrusted with upholding our faith's doctrines and, by extension, with managing and caring for our sacred places. Upgrading a feudal/clan holding to level 2 requires 550 gold. You can switch from Tribal to Feudal in CK3 by entering the decisions menu and meeting the following requirements at any time. been playing ck3 a lot usually feudal counties and try to get an solid kingdom or if i feel like it empire. Turns out I can't hand it out because it's a county capital. culture = {add_culture_tradition = tradition_castle_keepers}} swap out tradition_castle_keepers with whatever tradition you are trying to add to your current culture. Castles are more expensive to be built/upgraded and a fully upgraded castle alone makes 0. To change that, you need to build a castle in one of the empty baronies, and then (as long as you control the county yourself) you can change the county capital to the castle holding. Thanks man. A Temple vassal max tax rate is 55%. While Levies operate the same way as the Feudal peasant armies, the Tribal rulers instead use Prestige to create Men-at-Arms Regiments. Hi guys so I am rather new to CK, I am really enjoying ck3 however I have one thing I cant figure out what to do. You can't replace who is. Please contact me for any building model requests and if you’d like to use these temples in your mod. Constructing a feudal/clan holding (Castle/City/Temple) requires 400 gold. FreyaOystea • 1 yr. I tried releasing Malta as an independent (heretic) nation and declaring holy war against them. as a feudal lord i just sit back relax till i can change my succession laws to something better and start expanding whilst keeping my capital county strong build extra holds if there is space and keep my armys better and. 2g/year in order to break even, assuming max tax rates. 4. Level 1 buildings cost 150 Gold. Every county needs a castle, temple, and city, before you can build another castle in it. A theocracy is a realm where the capital is a temple holding. 7. Crusader Kings 3 Convert Holdings Mod. The year is 881 AD and all necessary researches (for the different holdings or upgrades) are done. Just like the first Mount and Blade was, then it had a tool to change settings, skip animations, double prisoner values per skill, skip the bickering of help characters. 4. Theology focus increases the opinion of your religious vassals, so the more you have compared to Mayors or Barons, the happier they will be. The AI seems to like to field lots of Light Infantry, especially in 867. A temple gets you more piety. What is the process. Uniquely, many of Crusader Kings 3's game-breaking features in early builds were discovered even before release thanks to Paradox handing a preview copy to The Spiffing Brit. it's weird cause Denmark has the aesthetic for the throne room i want but we both have the same architectural style. You would need 80,400 more renown for the 867 start and 76,640 for the 1066 start. Try to change to the terrain map mode to see the relevant terrain types in Crusader Kings III. Please explain how to reproduce the issue I can't not reproduce it lol!IMO temples, temple holding gives 50% gold 100% levies if the realmpriest likes you and doesn't take up a realmsize slot. Then found the order there, and give the county away. Content is available under Attribution-ShareAlike 3. Localization key for building description, used in the tooltip of the building. Specifically, a basic temple yields . This article is timeless and should be accurate for any version of the game. 1 GPM = 50 Levy. add_number_to_name. 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). No point to castle nor city baronies. One of its subholdings will be a castle. 3 System - bug is non-system related Platform - Steam Mods - none Severity - Major, all Tribal Holdings useless Description - According to the wiki: 'If a Feudal or Clan ruler owns a Tribe it will gain no taxes or levies from but will have the option to. after having built a new temple appoint one). ; About CK3 Wiki; Mobile viewMeditate in Seclusion is a free, relatively-short-cooldown way to burn off a little bit of stress. You can also restore The Persian Empire and its Zoroastrian faith to become the Saoshyant. Cities are holdings commonly held by republic rulers. If it's not a dynamic culture, instead of. I Googled it and the functionality to replace buildings or holding types is not a thing. How to change your CK3 capital city. Hopefully they'll address it at some point. Method 1: Temple as county capital. It actually tells in the tooltip that upgrading to castle will give you a city and a temple if there aren't any in the county and there is space for them in the empty slots. Crusader Kings. However you don't earn any money from personally owning temples so after changing the building you'd want to change the capital back to a castle. They're both great choices in different situations. 6 Badges. Every temple built adds to moral authority (+1% for 20 years) and there's a 25 Piety bonus when you appoint a bishop equivalent (i. Mostly for the money, but also because I worry if there will be a problem upgrading tribes. 3. Mastur Ch33f Sep 19, 2020 @ 1:42am. It also is nice for holding temples with special buildings such as Canterbury or Jerusalem. But in CK3, castles can all build exactly the same buildings as cities (except for Guild Halls, which improve development speed and provide a small amount of income). Make a heresy with lay clergy and you can hold temples freely. If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first. Not to mention the time it takes to change a feudal contract multiple times to get the rates anywhere near where you need them. Make sure that you have the county in question be your primary religion or it will not work I believe. basically if you load it it says not compatible with current version of game and then when you continue with it everybody in you court is nude lols and the barbershop not working well. The buildings which provide "troops" only increase your amount of levys; and levys are ♥♥♥♥ in CK3; now Knights (a sort of hero-type special troop, scarce in numbers) and "men at arms" (restyled retinues) are the thing. Click the Green Crown on the right on the screen, select the ‘Realm’ tab (left one). e. this land i took has 2 holdings one is a barony and that seems to be fine and dandy. Manor Houses. #6. [CK3] There should be an option to lower the fertility in game. #9. Crusader Kings III. This is recommended in several cases: The count is a faction member. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. when you select a county theres a button beside the rename that's like a move capital or something along those lines. This is standard across the map and across holding types (shrine, city, castle). Next to it, you'll find a series of icons, including one that depicts a crown with an arrow below it. . All 3 possible holding type for the undeveloped holding are grayed out with a message saying you cannot build in a county with a tribal holding in addition to all of the other restrictions that may apply. As a player, it will usually be the castle. Click the decision to revoke their land and it has a tab for relocating their HQ. Report. Is it possible for me to turn the castle into temple so I can get the full moral authority bonus from owning the holy site?If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first. This page was last edited on 13 October 2021, at 22:46. All CK3 special buildings cost 1,000 gold and would take five to six years to finish. 3. The buildings which provide "troops" only increase your amount of levys; and levys are ♥♥♥♥ in CK3; now Knights (a sort of hero-type special troop, scarce in numbers) and "men at arms" (restyled retinues) are the thing. Does anyone know any solution to this? If you own both the barony and the temple holding you can make the barony the county capital and then select the temple holding and use the "grant to low noble" button, I believe? Exactly. That county has a temple with a tax of 1 gold and a levy of 300. Click on the Achievement Dropdown Button and go to the selection called Landed Titles. Temple: 500: 5 years. It would be a far better way of doing it. Crusader Kings 3 will let you rule with an iron fist, Fåhreus says. As for the building slots, the main barony of each county has four regular building slots and each additional barony only has three regular building holding slots. Have a revolt risk modifier until the culture shift to norse and then have the holding change to a tribe rather than a castle. They pay lower taxes than cities and temples, but provide better levies, both in quality and quantity. Legacy Wikis. A castle holding (albeit one with a unique building to simulate Constantinople's famous walls. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. The fixed, tri-partited system of city-castle-temple makes very little sense for two reasons: even if one element (military-economic-religious) was dominant in a settlement for some time it actually shifted quite a bit over the centuries (e. You can loot city and temple holdings without siegeing the castle. PS. You have to revoke the county and grant it to the Baron (he is feudal and will create a vassel for the temple, if not Muslim) BUTYou will see a dropdown menu button that says Achievements. you go to the decision and the decision to go fuedal is open again, so you just do it again, and your tribes goes on to become castles. 8. Example: You are a duke with one county within your domain. The purpose of this mod, as my first for CK3, is to bridge the gap between CK3 and Imperator:Rome. So building cities and temples is better. The Sanhedrin merely occupy it. As the count if Paris, the county, you will have power on which one is the capital. ck3 I really hate how it seems like we cant change castles to cities or upgrade them and all that I always like to own linconshire in England so I can stack it with baronies, but before I managed to control it some idiot vassal built to cities. desc = shipyard_desc. 0 unless otherwise noted. Damn, must've missed it. The Frodbrokna was one such sign of the coming of a new age of troubles to them, and their temples have quickly turned the Taminiai into warriors once more. 1 / +0. Vassals won't join a faction if they have a non-aggression pact with you, so it may be time to get some marriages. Note that you cannot donate to holy orders which you have vassalized. Click on the Achievement Dropdown Button and go to the selection called Landed Titles. Essentially, a direct vassal City can be taxed at, at most, 45%. Temples are a bit different, so my judgement on those isn't clear yet. You may use this mod and the graphics in your mods for Crusader Kings 3. Duchy de jure capitals - the specific barony, not simply the county - are intended to be permanent, and there is no particular reason why one would be able to change the barony any more than the county for the de jure capital (because a different barony ISN'T the legal capital even if it is the de. Please explain how to reproduce the issue From the save file provided, change character to ID. Please expand this page. So if Temple makes 10g/year, the City needs to make 12. However the capital of the land I took is a temple! 痕, the creator of Chinese headgear and clothing, who gave me permission to use his 3D chinese castle models Mr. The realm priest doesn't take it unless it's a side barony. So Ive had control of the 5 counties (with 4 cities and one castle not controlled by me) in my home dutchy since almost the beginning of the game, and put the buildings that I wanted in the cities and figured that the mayors of the cities would upgrade them (temples make sense because there's like 20 of them that one dude controls so he definitely can't upgrade. Beyond that, the current best is all temples afterwards. Even if the duke is also a member, you've reduced the total power of the faction: the count could raise his entire demesne levy but the duke can only raise a portion. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. Some buildings have additional effects if the county culture has certain traditions . The Tower of London is a castle that serves as both a vital fortification and a prison. Please Paradox, dont do this. this land i took has 2 holdings one is a barony and that seems to be fine and dandy. each time you raid it, there is a chance buildings get destroyed. So basically you get half of the half what a church makes, that's 25% tax and 100% levies. ) Castles are holdings held primarily by feudal lords. Others such as cities and temples are controlled by mayors or priests respectively. MegalithHowever, Clan government (Muslims) can get up to 25% tax, 60% levies from castle (and lay clergy temple) vassals if they have 100 opinion with them, as Clan vassals scale taxes/levies with opinion. And since I'm a count, I can't have count vassals, so. effect = {root. A Temple vassal max tax rate is 55%. Anyway, I had another county with a city, a temple and a tribal holding and still couldn't upgrade with the same reason. Yep! Figured it. Turns out I can't hand it out because it's a county capital. 1) Play as Merchant Republic, which has "city" as a dominant holding. 2) You can't access buildings of a different holding type, as you lack the proper "main" building (eg. You can only have tribe holdings if you're tribal and it's 1 per county. 5 month for independent ducal marriages, 11/month for independent kingdoms, and 2/month for 100 living members, totaling either 27 or 35. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. How to change from Tribal to Feudal government in Crusader Kings 3. Let's your vassals upgrade their own buildings. You can build multiple per county, however. i have reformed germanic pagan. if there are no buildings left, the holding may be destroyed altogether. They are available at the CK3 Mod Coop Discord. It seems that currently it's impossible to get loot from cities and temples that do not have any walls. I have searched related posts here but they all deal with and empire converting from tribal to fuedal. CK3 Tribal Troops. Tent Camp: All the visitors have taken this field as theirs. I especially like the Metsänvartija cultural men at arms, since they're more powerful than your basic archers and have pursuit and screen. Originally posted by CrUsHeR: Each city granted to the order is lost taxes and development. A major will always pay 20% of their income as taxes, the realm priest will pay 0-50% depending on their opinion of you. Oct 31, 2023Various traits give temple construction bonuses. MetztliThis means a temple will effectively give you much more gold than a city (and also a lot more levies, but that is not the point here). 6. you can have the city raided, which gives it a 5% chance of being razed. Upgrading a building removes this "disabled" status, but no other way I've found. Holy orders never seem to request to lease new baronies, they don't upgrade their holdings, the knights and monks all seem to flee the courts even after taking vows leaving permanent 2 knights usually and the grandmaster, etc. The Frodbrokna was one such sign of the coming of a new age of troubles to them, and their temples have quickly turned the Taminiai into warriors once more. You can own both castles but the second one has 1 less building slot than others. To start with, the basics are. Go with temple. So it depends on what obligations do you have towards your vassals. I have a request/idea for you: There is a mod that is called "flexible holding types", and it allows you to. The realm priest doesn't take it unless it's a side barony. You can hold them conditionally (your religion must have lay clergy), and they are at least as profitable as a castle, but also give piety. It seems that you are free to invest in empty slots, as long as your first three are a Castle, temple and City. The last really important building that you should get every time in CK3 is the Tradeport. Most characters cannot hold a city within their direct demesne without suffering. Each County has provinces that can be used to build a Holding. 2) Have a castle or a city (must be your dominant holding) in a county, but don't have the county title. After that reintegrate two other duchies back to historical kingdom title. How to build, upgrade and inspect them. Should you go that route, your clergy would become restricted to court priests. [amount] [faith id] change_fervor 100 catholic change_house_unity_stage Sets house unity to [level name]. change_development_level 100 496 change_fervor Adds [amount] of fervor to [faith id], if no faith is specified then the player character's faith. Lay Clergy Enables the Court Chaplain council position; 600 if Theocratic; 200 if Lay Clergy; NoneThe following chains are the “Special buildings” chains. It is around level 3-4 of 8 I think, might be nine. Level 2 buildings cost 250 Gold. Military buildings specialize in increasing your levy, strengthening stationed Men At Arms, or providing other military advantages. Currently, the game doesnt really care that you are tribal when you conquer normal lands and simply gives you a standard "wrong holding" penalty or a "wrong government type. Castles and temples don't represent only a castle or a temple, they represent a population with a castle or a temple as the main building. Despite it being in my territory and run my me, I cannot build because it's "tribal" and there is no obvious option or method to fix this. Then save gamestate. #9. Various buildings in CK3, especially special buildings like Hagia Sophia etc. Your capital is the seat at which your character rules from. A mosque is a Temple so it give your more income but less levies than a Castle. every castle you hold counts against your demesne-limit. I tried. First get a faith that has the theocratic clerical tradition, your realm priest or whatever it's called will hold all of the temples and give you 50% taxes and 100% levies if he likes you (easy with sway). Another good reason to choose cities over temples is that if you don't like who is running your city, you can replace them. . If I have a barony in a narrow mountain passage and there is a church there I should be able to put a castle around it as huge as mountains themselves. The game is already too easy as it is. You also have a vassal count who has one county with one temple as well. That should change the title type. I'll keep an eye out for it come next time. Created by Bobby the Autistic Ferret. If you are over your limit and you’re deciding between giving away temples and giving away whole counties, I’d usually pick the temples. This is a must have mod: "Convert Holdings Continued" - It allows you to change city/temple holdings to your own castles so you can optimize your duchy instead of having a vital farmland/floodplain baronies in the hands AI. CK2 has more than just those two things to restore. A fully upgraded city gives 0,52 gold. The proper way to found orders is to create a situation where you temporarily own a county with a city - or better, castle - outside of your own domain. FAQ. DwH_33 Private. Originally posted by garthurbrown: Hybridize. City Holding. The Lords and Ladies of the manor employ hundreds of peasants to till their fields and tend to their livestock. 3 System - bug is non-system related Platform - Steam Mods - none Severity - Major, all Tribal Holdings useless Description - According to the wiki: 'If a Feudal or Clan ruler owns a Tribe it will gain no taxes or levies from but will have the option to turn it into a Castle at the cost of 500 Gold. Reply Pitiful. Make sure you have temples (Bishoprics, or what have you) in counties that you hold directly. 2 Monthly Prestige scaling with Castle Holding level +0. To change it you seem to have to make a hybrid culture with your desired style and pick it because it doesn't seem to have options when reforming or diverging. From Republic to Feudal 1. if the county doesn't already have a castle, temple, and city you can't build a second castle. Swampos • Bohemia • 5 yr. Monasteries. Tribal Hold. A city earns about 60% more than a temple. PLEASE. Holding Sprawl is a shared resource on the CK3 Modding Coop Discord [discord. - Ignore non-castle provinces when giving extra score to province targets near the war goal area. Castles are the best building, they allow you to directly hold the holding and they let you have all the revenue,they are the best for tall gameplays. Find the traditional capital province of that title. #9. Essentially, a direct vassal City can be taxed at, at most, 45%. In CK2 you could just build a new tribal holding in an empty barony then give away the castle holding to a baron. Posted by u/nmo97 - 5 votes and 3 commentsTemple holding as realm capital; 10% Taxes and 10% Levies if different faith; Taxes and Levies based on the liege's level of devotion if same faith; In a theocratic government, all authority belongs to a religious institution. The ones that fall under county are Levy Size % increase, Holding Taxes 10%, Development Growth % and +0. Also have that Chinese guy reducing the cost even further. Metropolises additionally have a set of powerful buildings unique to them to represent a few wonders or great structures. You can change a county's capital. They straight up produce the most gold, but mayors pay only 20% of it as tax. Also every Holy Site with special building slot or possible special building slot due to decision can't have grand temple, instead they are built in nearby holding, similiar situation is with Jerozolima that have grand temple slot in nerby holding, Nablus. indirectly controlled churches are better than cities. Just do the same to change anything else. Castles and temples don't represent only a castle or a temple, they represent a population with a castle or a temple as the main building. In Ironman no, the only way. The bug specifically overlooks the problem that buildings require a level of city/temple/castle building, and does not remove it. However, it is possible to diverge the culture to add the tradition "City Keepers" whilst keeping the tradition "Republican Legacy". 6. Change <type="church_holding"> to <type="castle_holding"> and <type="temple_01"> to <type="castle_01"> or if you want to change it to a city it would be <type="city_holding">. By 2023-05-14. How to Change City/Castle/Temple that Appear for a Culture without Changing their Ethnic Appearance? So I have some extremely limited modding skill but with the release of Elder Kings' latest edition I find myself wanting to add more graphical flavour to the game. I have found a "solution" to this bug. Choose the desired province where you want to move your capital. This means Archers rip through AI armies. By default, each county's capital will be the castle, but since you now also own the temple directly, you can move that county's capital to the temple Convert back to a theocratic faith; you will still own the temple holding (which is now the capital of the county), but it won't give you any taxes/leviesCK3 wants you to control two duchies, as a king or above, and all of the county in those duchies*. 5 month for independent ducal marriages, 11/month for independent kingdoms, and 2/month for 100 living members, totaling either 27 or 35. So building a city for example isn't going to limit the stuff you can hold yourself, because there are other limitations way stricter than that. 5 Monthly Prestige if Architect +10% Castle Holdings Construction Time +20% Castle Holdings Construction Cost; AI characters are more likely to construct. A couple of mosques can be useful for your economy but they are not indispensable (muslims in my experience are richer than catholics). Since you only have 2 holding slots I would build a city since you want the dev and you probably aren't going to let your own domain you care about get seiged down as the player. Most cultures in the British Isles also now use the Northern graphical culture, affecting their clothing and (for Anglo-Saxons) the appearance of units on the map. He will appoint an orthodox bishop, which will be the Pentarch of Rome. you'd be unstoppable with the councillors sitting on that county…Of course you can build a castle instead, get slightly less money, but more levies. Buildings are an excellent source of troops and coins. The CK3 Convert Holdings mod introduces three new decisions that your ruler can use to change the type of holdings in counties they personally control. There could be restrictions on it, like Abrahamic religions being able to convert only temples from other Ambrahamic religions, the decision being available only to the head of the religion etc. For those who don't know, becoming max rank in a religious society reduces the build cost if temples by 50% of it's base value. If A, you have to build a new castle and it will takeover as the primary holding since it is. 5 Monthly Prestige if Architect +10% Castle Holdings Construction Time +20% Castle Holdings Construction Cost; AI characters are more likely to construct. WKH1970 Private. Or even PES with mods. 2022_04_05_3. Buildings can be constructed by a Baron, their direct Liege or any Liege higher in hierarchy. Fervent Temple Builders and Religious Patronage are a great way to get an absolute ton of prestige/piety/renown from building and upgrading temples. So they can be stronger than cities if your ruler is well liked by his vassals, though cities will usually still give more income. Horemvore Sep 19, 2020 @ 12:45am. If B, you have to make a stone hillfort in your capital and then adopt feudalism and your primary holding will automatically upgrade to a castle. Which means I can hold it directly with only 1 domain slot and I can stack boni, if I decide to hold the duchy title. • 1 yr. It might be possible. Anyway, I had another county with a city, a temple and a tribal holding and still couldn't upgrade with the same reason. ago. Level 5, cost 400, income 3. You can easily change religions doctrines in game using debug mode by typing add_tenant then tap to see the available options , you have to be part of that religion in order to edit it. The (iirc) gold one that looks like an arrow and crown moves your capital to there. The first level gives you 150 levies and 1 knight. So really, nothing changes from before. The spymaster can discourage vassals from joining factions, one at a time. The count is a de jure vassal of the duke. workaround: get a culture that allows raiding, turn raiders on, grant the county to someone else, revoke it and raid that holding again and again. Right-click on the city and click Create New Vassal: Image 7 . Don't forget to upgrade not only your castle to level 2 when you get the tech, as it's not super apparent the way building upgrades/slots are. Then all castles for troops, cities for money or temples for a balance. 3. 35 money monthly. 1 castle, 1 temple, all the rest cities. Also click on the "+" to show what is going to your other heirs. Is it caused by catholicism? if so what religious trait causes it because there is nothing that lists having to build temples a requirement.